Star Wars: Agents of the Crown
The 2nd Edition Revised and Expanded skill list is entirely too verbose and bloated. Here’s the list we’ll be using:
(Lightsaber or other exotic weapon)
1 Includes antique slugthrowers you luddite
2 Includes repulsorlift vehicles, walkers, and stone-age internal combustion ground vehicles
To cut down on complexity, we will be using the Mini Six static combat difficulties.
Dodge Defense: (3 x Dexterity or Dodge die code) + Dexterity or Dodge pips
Parry Defense: (3 x Dexterity or Melee Weapon die code) + Dexterity or Melee Weapon pips
Unarmed Defense: (3 x Strength or Brawling die code) + Strength or Brawling pips
Damage Resistance: (3 x Strength die code) + Strength pips + (3 x Armor die code) + Armor pips
The minimum Passive Defense value is 5.
Example: the smuggler Blaine from page 8 of the Revised & Expanded rulebook has the following static defenses:
Damage resistance (Energy&Physical): 9
If it becomes necessary, use of a lightsaber will be treated like any other melee weapon, except that a 1 on the wild die without proper training will make you hurt. A lot.